| インタフェース | 説明 |
|---|---|
| BooleanState |
An interface for the object that has a boolean state.
|
| ListModel |
The model interface for an object that acts as a list model.
|
| Scrollable |
The interface for objects which have an vertical/horizaontal adjustable
numeric value contained within a bounded range of values.
|
| TextEditModel |
The model interface for an object that acts as a model for
TextEditController and TextEditView. |
| TextListModel |
The model interface for an object that acts as a model for
TextListController and TextListView. |
| TextModel |
The model interface for an object that acts as a text model.
|
| Undo |
An interface for an object that can perform an undo operation.
|
| クラス | 説明 |
|---|---|
| AbstractButton |
The
AbstractButton class is an abstract base class for all
buttons such as Button, ToggleButton, and
Checkbox. |
| Applet |
An applet is a small program that is intended not to be run on
its own, but rather to be embedded inside another application.
|
| AWTResources |
The
AWTResources class provides the resources shared in
this package. |
| BooleanStateGroup |
The
BooleanStateGroup class is used to create a
multiple-exclusion scope for a set of BooleanState objects. |
| BorderedPanel |
The
BorderedPanel is the bordered lightweight container class. |
| Button |
The
Button class implements a labeled button. |
| ButtonController |
The
ButtonController class controlls the Button
component. |
| Checkbox |
The
Checkbox class implements a graphical component that can
be in either an "on" (true) or "off" (false)
state. |
| CheckboxGroup |
The
CheckboxGroup class is used to group together a
set of Checkbox buttons. |
| Choice |
The
Choice class presents a pop-up menu of choices. |
| DefaultTextEditModel |
The
DefaultTextEditModel class is a default implementation
of the TextEditModel interface. |
| DefaultTextListModel |
The
DefaultTextListModel class is a default implementation
of the TextListModel interface. |
| DefaultTextModel |
The
DefaultTextModel class is a default implementation of
the TextModel interface. |
| Dialog |
The
Dialog class produces a dialog - a window that takes
input from the user. |
| EventPoster |
The
EventPoster class posts an AWTEvent to
the system event queue. |
| EventProxyContainer |
A
EventProxyContainer is a container that delegates events
from an event source to the listeners of this container. |
| Frame |
A Frame is a top-level window with a title and a border.
|
| KComponent |
A KComponent is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
|
| KContainer |
A KContainer object is a component that can contain other components.
|
| Label |
A
Label object is a component for placing text in a
container. |
| List |
The
List component presents the user with a scrolling list
of text items. |
| ListenerSerializer |
The
ListenerSerializer serializes the event listener. |
| MultipleUndo |
A
MultipleUndo object can perform multiple undo operations. |
| NativePanel |
The
NativePanel is the simplest native (heavyweight)
container class. |
| Panel |
The
Panel is the simplest lightweight container class. |
| PopupPanel |
A
PopupPanel object is a panel that can be shown and hidden
in a pop-up window. |
| PopupWindow |
A
PopupWindow object is a pop-up window with no borders and
no menubar. |
| Scrollbar |
The
Scrollbar class embodies a scroll bar, a familiar
user-interface object. |
| ScrollPanel |
The
ScrollPanel class implements horizontal and/or
vertical scrolling panel for a single child component. |
| SplitPanel |
The
SplitPanel is the lightweight container class that can
resize components by using split bars. |
| TableList |
The
TableList component presents the user with a scrolling
table list that has multiple columns. |
| TextArea |
A TextArea object is a multi-line area that displays text.
|
| TextComponent |
A TextComponent is a component that allows the editing of some text.
|
| TextField |
TextField is a component that allows the editing of a single line of text.
|
| Timer |
The
Timer object causes an action to occur at a predefined
rate. |
| ToggleButton |
The
ToggleButton class implements a labeled button that can
be in either an "on" (true) or "off" (false)
state. |
| ToolBar |
A
ToolBar object provides a component which is useful for
displaying commonly used Actions or controls. |
| ToolTip |
A
ToolTip object is used to display a "Tip" for a component. |
| Window |
A
Window object is a top-level window with no borders and no
menubar. |